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issue
92 -
March/April/May 2000
MSX Computer & Club Webmagazine
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The preface to the second edition of our Webmagazine.
Manuel Bilderbeek
Having trouble programming the FM-Pac in Moonblaster? This time Wolf’s magic-box shows some hints. The fact that composing is more than just putting notes will be made clear in this article.
Maarten van Strien
Jochen Bilderbeek reviews the latest UMAX game.
Jochen Bilderbeek
ML-programmers on a Z80 don’t have the luxery of a built in multiplication instruction and will have to write one themselves. This article shows some of the few possibilities. And maybe even the fastest one.
David Heremans
Short news — mainly in Dutch, sorry about that! — small advertisements and the column of Parcellus can be found here. A review of the LP keyboard interface, used to connect a pc keyboard to your MSX.
Pierre Gielen
In this article Bas Wijnen explains you how you can fool around with the Metal Gear savegame files. It’s not only useful to learn how to cheat, but the assembly programmer may learn something from this also.
Bas Wijnen
Wammes’ kolom [nl] Een illustratie hoe het vroeger ging op de redactie...
Wammes Witkop
There are many types of puzzle games released on MSX, but this type actually is really new for on our computers.
Albert Beevendorp
A report of the Tilburg Fair 2000, in which Anne also tells you about his dwellings with his Japanese guests.
Anne de Raad
23 steps to high resolution on MSX1 Our exploration trip into the depths of high resolution on the MSX1-videomodes continues as a our guide Antti Silvast reveals a bit of his source code.
Antti Silvast
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