issue 92 - March/April/May 2000
MSX Computer & Club Webmagazine
The preface to the second edition of our Webmagazine.
Having trouble programming the FM-Pac in Moonblaster? This time Wolf’s magic-box shows some hints. The fact that composing is more than just putting notes will be made clear in this article.
Maarten van Strien
Jochen Bilderbeek reviews the latest UMAX game.
ML-programmers on a Z80 don’t have the luxery of a built in multiplication instruction and will have to write one themselves. This article shows some of the few possibilities. And maybe even the fastest one.
Short news — mainly in Dutch, sorry about that! — small advertisements and the column of Parcellus can be found here.
A review of the LP keyboard interface, used to connect a pc keyboard to your MSX.
In this article Bas Wijnen explains you how you can fool around with the Metal Gear savegame files. It’s not only useful to learn how to cheat, but the assembly programmer may learn something from this also.
Wammes’ kolom [nl]
Een illustratie hoe het vroeger ging op de redactie...
There are many types of puzzle games released on MSX, but this type actually is really new for on our computers.
A report of the Tilburg Fair 2000, in which Anne also tells you about his dwellings with his Japanese guests.
Anne de Raad
Our exploration trip into the depths of high resolution on the MSX1-videomodes continues as a our guide Antti Silvast reveals a bit of his source code.