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PCX formaat Onbekend, 00-00-00
PCX formaat
Op verzoek van Robbert Wethmar zet ik hierbij
mijn kennis van het PCX file formaat op papier.
Dit verhaal bevat de volgende onderdelen:
1. Het ZSoft document wat het formaat beschrijft.
2. Stuk Turbo Pascal code uit het CNVS programma wat PCX formaat
(monochroom en 256 kleuren) aanmaakt.
3. Stuk Turbo Pascal code uit MSX12CNV wat PCX formaat
24 bits true color aanmaakt.
1. ZSoft PCX formaat
Het hierachter opgenomen verhaal is de door ZSoft (de bedenkers
van het PCX formaat) geproduceerde beschrijving van het PCX formaat.
Het is hier en daar wat te compact maar het verhaal klopt wel,
en is bruikbaar voor de meest simpele monochrome PCX plaatjes
tot true color 24 bits PCX formaat.
Introduction This booklet was designed to aid developers and
users in understanding the technical aspects of the .PCX file format
and the use of FRIEZE. Any comments, questions or suggestions about
this booklet should be sent to:
ZSoft Corporation
Technical Services
ATTN: Code Librarian
450 Franklin Rd. Suite 100
Marietta, GA 30067
Image File (.PCX) Format
If you have technical questions on the format, please do not call
technical support. If something is not clear leave a message on our
BBS, Compuserve, or write us a letter at the above address.
The information in this section will be useful if you want to
write a program to read or write PCX files (images). If you want to
write a special case program for one particular image format you
should be able to produce something that runs twice as fast as "Load
from..." in PC Paintbrush. Image files used by PC Paintbrush product
family and FRIEZE (those with a .PCX extension) begin with a 128 byte
header. Usually you can ignore this header, since your images will
all have the same resolution. If you want to process different
resolutions or colors, you will need to interpret the header
correctly. The remainder of the image file consists of encoded
graphic data. The encoding method is a simple byte oriented
run-length technique. We reserve the right to change this method to
improve space efficiency. When more than one color plane is stored in
the file, each line of the image is stored by color plane (generally
ordered red, green, blue, intensity), As shown below.
Scan line 0: RRR...
GGG...
BBB...
III...
Scan line 1: RRR...
GGG...
BBB...
III...
(etc.)
The encoding method is:
FOR each byte, X, read from the file
IF the top two bits of X are 1's then
count = 6 lowest bits of X
data = next byte following X
ELSE
count = 1
data = X
Since the overhead this technique requires is, on average, 25% of
the non-repeating data and is at least offset whenever bytes are
repeated, the file storage savings are usually considerable. The
Page 2
format of the file header is shown on the next page.ZSoft .PCX FILE
HEADER FORMAT
Byte item size Description/Comments
0 manufacturer 1 Constant Flag = ZSoft .pcx
1 Version 1 Version information
0 = Version 2.5 of PC Paintbrush
2 = Version 2.8 w/palette information
3 = Version 2.8 w/o palette information
4 = PC Paintbrush for Windows(Plus for Windows uses
Ver 5)
5 = Version 3.0 and > of PC Paintbrush and PC
Paintbrush +, includes Publisher's Paintbrush
2 Encoding 1 1 = .PCX run length encoding
3 Bits per pixel 1 Number of bits/pixel per plane
4 Window 8 Picture Dimentions
12 HDPI 2 Horizontal Resolution of image in DPI*
14 VDPI 2 Vertical Resolution of image in DPI*
16 Colormap 48 Color palette setting, see text
64 Reserved 1
65 NPlanes 1 Number of color planes
66 Bytes per Line 2 Number of bytes per scan line
68 Palette info 2 How to interpret palette- 1 = Color/BW,
2 = Grayscale (ignored in PB IV/ IV +)
70 Hscreensize 2 Horizontal screen size in Pels
72 Vscreensize 2 Vertical screen size in Pels
74 Filler 54 Blank to fill out 128 byte header.
NOTES: All sizes are measured in BYTES. All variables of SIZE
are integers. *HDpi and VDpi represent the Horizontal and Vertical
resolutions which the image was created (either printer or scanner);
ie. an image which was scanned might have 300 and 300 in each of
these fields.Decoding .PCX Files First, find the pixel dimensions of
the image by calculating [XSIZE = Xmax - Xmin + 1] and [YSIZE = Ymax -
Ymin + 1]. Then calculate how many bytes are required to hold one
complete uncompressed scan line: TotalBytes = NPlanes * BytesPerLine
Note that since there are always an integral number of bytes, there
will probably be unused data at the end of each scan line. TotalBytes
shows how much storage must be available to decode each scan line,
including any blank area on the right side of the image. You can now
begin decoding the first scan line - read the first byte of data from
the file. If the top two bits are set, the remaining six bits in the
byte show how many times to duplicate the next byte in the file. If
the top two bits are not set, the first byte is the data itself, with
a count of one. Continue decoding the rest of the line. Keep a
running subtotal of how many bytes are moved and duplicated into the
output buffer. When the subtotal equals TotalBytes, the scan line is
complete. There will always be a decoding break at the end of each
scan line. But there will not be a decoding break at the end of each
plane within each scan line. When the scan line is completed, there
may be extra blank data at the end of each plane within the scan line.
Use the XSIZE and YSIZE values to find where the valid image data is.
If the data is multi-plane, BytesPerLine shows where each plane ends
within the scan line. Continue decoding the remainder of the scan
Page 3
lines. There may be extra scan lines at the bottom of the image, to
round to 8 or 16 scan lines.Palette Information Description EGA/VGA 16
Color Palette Information The palette information is stored in one of
two different formats. In standard RGB format (IBM EGA, IBM VGA) the
data is stored as 16 triples. Each triple is a 3 byte quantity of
Red, Green, Blue values. The values can range from 0-255 so some
interpretation into the base card format is necessary. On an IBM EGA,
for example, there are 4 possible levels of RGB for each color. Since
256/4 = 64, the following is a list of the settings and levels:
Setting Level
0-63 0
64-127 1
128-192 2
193-254 3
VGA 256 Color Palette Information ZSoft has recently added the
capability to store palettes containing more than 16 colors in the
.PCX image file. The 256 color palette is formatted and treated the
same as the 16 color palette, except that it is substantially longer.
The palette (number of colors x 3 bytes in length) is appended to the
end of the .PCX file, and is preceded by a 12 decimal. To determine
the VGA BIOS palette, you need only divide the values read in the
palette by 4. To access a 256 color palette: First, check the
version number in the header, if it contains a 5 there is a palette.
Second, read to the end of the file and count back 769 bytes. The
value you find should be a 12 decimal, showing the presence of a 256
color palette. CGA Color Palette Information For a standard IBM CGA
board, the palette settings are a bit more complex. Only the first
byte of the triple is used. The first triple has a valid first byte
which represents the background color. To find the background, take
the (unsigned) byte value and divide by 16. This will give a result
between 0-15, hence the background color. The second triple has a
valid first byte, which represents the foreground palette. PC
Paintbrush supports 8 possible CGA palettes, so when the foreground
setting is encoded between 0 and 255, there are 8 ranges of numbers
and the divisor is 32. CGA Color Map
Header Byte #16
Background color is determined in the upper four bits.
Header Byte #19
Only upper 3 bits are used, lower 5 bits are ignored. The first three bits that are used are ordered C, P, I. These bits are interpreted as follows:
c: color burst enable - 0 = color; 1 = monochrome
p: palette - 0 = yellow; 1 = white
i: intensity - 0 = dim; 1 = bright
PC Paintbrush Bitmap Character Format NOTE: This format is for
PC Paintbrush (up to Vers 3.7) and PC Paintbrush Plus (up to Vers
1.65) The bitmap character fonts are stored in a particularly simple
format. The format of these characters is as follows: Header (2
bytes)
font width db 0a0h + character width (in dots)
Page 4
font height db character height (in dots)
Character Widths (256 bytes)
char widths db 256 dup(each char's width +1)
Character Images
(remainder of the file)
The characters are stored in ASCII order and as many as 256 may
be provided. Each character is left justified in the character block,
all characters take up the same number of bytes. Bytes are organized
as N strings, where each string is one scan line of the character.
For example, each character in a 5x7 font requires 7 bytes. A 9x14
font uses 28 bytes per character (stored two bytes per scan line in 14
sets of 2 byte packets). Custom fonts may be any size up to the
current maximum of 10K bytes allowed for a font file.
Sample "C" Routines The following is a simple set of C
subroutines to read data from a .PCX file.
/* This procedure reads one encoded block from the image file and stores a count and data byte. Result:
0 = valid data stored
EOF = out of data in file */
encget(pbyt, pcnt, fid)
int *pbyt; /* where to place data */
int *pcnt; /* where to place count */
FILE *fid; /* image file handle */
{
int i;
*pcnt = 1; /* safety play */
if(EOF == (i = getc(fid))) return(EOF);
if(0xc0 == (0xc0 & i))
{
*pcnt = 0x3f&i;
if(EOF == (i=getc(fid)))
return(EOF);
}
*pbyt = i;
return(0);
}
/* Here's a program fragment using encget. This reads an entire file and stores it in a (large) buffer, pointed to by the variable "bufr". "fp" is
the file pointer for the image */
while (EOF != encget(&chr, &cnt, fp))
for (i = 0; i < cnt; i++)
*bufr++ = chr;
The following is a set of C subroutines to write data to a .PCX
file.
/* This subroutine encodes one scanline and writes it to a file */
encLine(inBuff, inLen, fp)
unsigned char *inBuff; /* pointer to scanline data */
int inLen; /* length of raw scanline in bytes */
FILE *fp; /* file to be written to */
Page 5
{ /* returns number of bytes written into outBuff, 0 if failed */
unsigned char this, last;
int srcIndex, i;
register int total;
register unsigned char runCount; /* max single runlength is 63 */
total = 0;
last = *(inBuff); runCount = 1;
for (srcIndex = 1; srcIndex < inLen; srcIndex++) {
this = *(++inBuff);
if (this == last) {
runCount++; /* it encodes */
if (runCount == 63) {
if (!(i=encput(last, runCount, fp)))
return(0);
total += i;
runCount = 0;
}
}
else { /* this != last */
if (runCount) {
if (!(i=encput(last, runCount, fp)))
return(0);
total += i;
}
last = this;
runCount = 1;
}
} /* endloop */
if (runCount) { /* finish up */
if (!(i=encput(last, runCount, fp)))
return(0);
return(total + i);
}
return(total);
}
/* subroutine for writing an encoded byte pair
(or single byte if it doesn't encode) to a file */
encput(byt, cnt, fid) /* returns count of bytes written, 0 if err */
unsigned char byt, cnt;
FILE *fid;
{
if(cnt) {
if( (cnt==1) && (0xc0 != (0xc0&byt)) ) {
if(EOF == putc((int)byt, fid))
return(0); /* disk write error (probably full) */
return(1);
}
else {
if(EOF == putc((int)0xC0 | cnt, fid))
return(0); /* disk write error */
if(EOF == putc((int)byt, fid))
return(0); /* disk write error */
return(2);
Page 6
}
}
return(0);
}
2. CNVS code om monochroom en 256 kleuren palette PCX file
aan te maken
{ gebruik van deze code is toegestaan mits onder
vermelding in de documentatie van de bron:
Bevat code van H.J.C. Otten, 1992 }
unit spcxcr ;
interface
{
Module : SPCXCR
Author : Hans Otten
Version : 1.3 9-feb-1991
Facility: Sixel/PCX/MSX routines
Purpose : output pixels to
- PCX file 1 plane 1 bit per pixel
- PCX file 1 plane 8 bit per pixel
}
uses
CNV ;
procedure Init_output_PCX(display_info : display_infotype ;
parse_info : parse_infotype ;
colormap : colormap_type) ;
procedure Close_output_PCX(colormap : colormap_type) ;
procedure Add_pixel_PCX(x,y,color : integer );
implementation
uses
SOUTBUF ;
var
cdisplay_info : display_infotype ;
bits : integer ; { nr of bits per plane }
nr_of_planes : integer ; { number of planes }
bytes_per_line : integer ; { bytes per line needed }
remap : array[0..max_color] of byte ;
repeat_count,
current_byte,
previous_row,
previous_byte,
inbit_count,
bit_count,
nr_of_bits : integer ;
procedure Init_output_PCX(display_info : display_infotype ;
parse_info : parse_infotype ;
colormap : colormap_type) ;
var
count,
color_count,
remap_count : integer ;
col,
row : integer ;
begin { main Init_output_PCX }
cdisplay_info := display_info ;
with cdisplay_info do
begin
row := end_view_row - start_view_row + 1 ;
col := end_view_col - start_view_col + 1 ;
end ;
with parse_info do
begin
if used_colors <= 2 { monochrome }
then
begin
nr_of_planes := 1 ;
bits := 1 ;
end
else { VGA palette }
begin
nr_of_planes := 1 ;
bits := 8 ;
end ;
if bits = 1
then
begin
bytes_per_line := col div 8 ;
if (col mod 8) > 0
then
inc(bytes_per_line)
end
else { bits = 8}
bytes_per_line := col ;
{ write manufacturer }
pixel_write($0A) ;
{ version nr }
pixel_write($05) ;
{ encoding runlength }
pixel_write($01) ;
{ write bits per pixel }
pixel_write(bits) ;
{ write window sizes }
for count := 1 to 4 do { low }
pixel_write(0) ;
pixel_write((col - 1) mod 256) ; { high col }
pixel_write((col - 1) div 256) ;
pixel_write((row - 1) mod 256) ; { high row }
pixel_write((row - 1) div 256) ;
{ dummy HDPI and VDPI }
pixel_write(col mod 256) ; { high col }
pixel_write(col div 256) ;
pixel_write(row mod 256) ; { high row }
pixel_write(row div 256) ;
{ determine remap for EGA colormap }
remap_count := 0 ;
for count := 0 to max_color do
if colormap[count].used
then
begin
remap[count] := remap_count ;
inc(remap_count) ;
end ;
{ write colormap EGA }
if used_colors <= 2
then
begin
for color_count := 0 to 1 do
begin
pixel_write(colormap[remap[color_count]].colors[c_red]) ;
pixel_write(colormap[remap[color_count]].colors[c_green]) ;
pixel_write(colormap[remap[color_count]].colors[c_blue]) ;
end ;
for count := 0 to 41 do
pixel_write(0) ;
end
else { fill with zero's }
for count := 0 to 47 do
pixel_write(0) ;
{ write nr of planes }
pixel_write(0) ; { reserved }
pixel_write(nr_of_planes) ;
{ write bytes per line }
pixel_write(bytes_per_line mod 256) ;
pixel_write(bytes_per_line div 256) ;
for count := 68 to 127 do
pixel_write(0) ;
{ initialise packing }
bit_count := 0 ;
inbit_count := 0 ;
current_byte := 0 ;
previous_byte := 0 ;
repeat_count := 0 ;
previous_row := 1 ;
nr_of_bits := bytes_per_line * 8 ;
end ;
end ;
procedure dump_repeat ;
begin
if repeat_count > 0
then
begin
if (repeat_count = 1) and ((previous_byte and $C0) <> $C0)
then
pixel_write(previous_byte)
else
begin
pixel_write(repeat_count or $C0) ;
pixel_write(previous_byte) ;
end ;
end ;
repeat_count := 0 ;
end ;
procedure Add_byte(b : byte) ;
begin
if b = previous_byte
then
begin
if (repeat_count = 63)
then
dump_repeat ;
end
else
dump_repeat ;
previous_byte := b ;
inc(repeat_count) ;
end ; { add_byte }
procedure add_bit(b : byte) ;
{ add bit (b is 0 or 1) to current_byte }
begin
b := remap[b] ;
inc(bit_count) ;
if inbit_count = 8
then
begin
add_byte(current_byte) ;
current_byte := 0 ;
inbit_count := 0 ;
end ;
inc(inbit_count) ;
current_byte := (current_byte shl 1) or b ;
end ; { add_bit }
procedure Flush_Buffer ;
var
count : integer ;
begin
{ see if we promised more bits then delivered }
if bits = 1
then
begin
for count := (bit_count) to nr_of_bits do
add_bit(0) ;
bit_count := 0 ;
inbit_count := 0 ;
current_byte := 0 ;
end ;
dump_repeat ;
end ; { Flush_buffer }
procedure Close_output_PCX(colormap : colormap_type) ;
var
count : integer ;
begin
flush_buffer ;
{ write colormap if VGA map needed }
if bits = 8
then
pixel_write(12) ;
for count := 0 to max_color do
begin
pixel_write(colormap[count].colors[c_red]) ;
pixel_write(colormap[count].colors[c_green]) ;
pixel_write(colormap[count].colors[c_blue]) ;
end ;
end ; { Close_output_PCX }
procedure Add_pixel_PCX(x,y,color : integer) ;
{
add current pixel to PCX file
}
begin
{ check if new scan line entered }
if y > previous_row
then
begin
Flush_buffer ;
inc(previous_row) ;
end ;
{ add pixel value to output buffer, PCX screen dependent }
if bits = 8
then
add_byte(color)
else
add_bit(color) ;
end ; { Add_PCX_pixel }
end. { unit SPCXCR }
3. CNVS code om 24 bits true color PCX file
aan te maken
{ gebruik van deze code is toegestaan mits onder
vermelding in de documentatie van de bron:
Bevat code van H.J.C. Otten, 1992 }
var
scr12_rgb : array[1..4] of byte ;
output_file, { output PCX 24 bit file }
picture_file : file ; { input MSX picture file }
output_buffer : outbuffertype ;
{ output buffer }
procedure OpenFiles ;
procedure CloseFiles ;
begin
close(picture_file) ;
if outbufferpos > 0
then
blockwrite(output_file,output_buffer,outbufferpos) ;
close(output_file) ;
end ; { CloseFiles }
function GetByte : byte ;
{
returns next byte from input
}
procedure ConvertPicture ;
var
ch : char;
count,
current_byte,
previous_byte,
repeat_count,
line_count, row_count : integer ;
R_plane,
G_plane,
B_plane : array[1..256] of byte ;
procedure Init_PCX ;
var
count,
color_count,
remap_count : integer ;
col,
row : integer ;
begin { main Init_PCX }
{ write manufacturer }
PutByte($0A) ;
{ version nr }
PutByte($05) ;
{ encoding runlength }
PutByte($01) ;
{ write bits per pixel }
PutByte(8) ;
{ write window sizes }
for count := 1 to 4 do { low }
PutByte(0) ;
PutByte(255) ; { high col }
PutByte(0) ;
PutByte(211) ; { high row }
PutByte(0) ;
{ dummy HDPI and VDPI }
PutByte(0) ; { high col }
PutByte(0) ;
PutByte(0) ; { high row }
PutByte(0) ;
for count := 0 to 47 do
PutByte(0) ;
PutByte(0) ; { reserved }
{ write nr of planes }
PutByte(3) ;
{ write bytes per line }
PutByte(00) ;
PutByte(1) ;
PutByte(1) ;
for count := 69 to 127 do
PutByte(0) ;
{ initialise packing }
current_byte := 0 ;
previous_byte := 0 ;
repeat_count := 0 ;
end ; { Init_PCX }
procedure dump_repeat ;
begin
if repeat_count > 0
then
begin
if (repeat_count = 1) and ((previous_byte and $C0) <> $C0)
then
PutByte(previous_byte)
else
begin
PutByte(repeat_count or $C0) ;
PutByte(previous_byte) ;
end ;
end ;
repeat_count := 0 ;
end ;
procedure Add_byte(b : byte) ;
begin
if b = previous_byte
then
begin
if (repeat_count = 63)
then
dump_repeat ;
end
else
dump_repeat ;
previous_byte := b ;
inc(repeat_count) ;
end ; { add_byte }
procedure GetRGB ;
{ return from current quadruple rgb values
and fill in R,G,B arrays or display on screen }
var
r,g,b : integer ;
y : array[1..4] of integer ;
k, j,
bc : integer ;
bk, bj : boolean ;
procedure limit (var b : integer) ;
begin
if b < 0
then
b := 0
else if b > 31
then
b := 31 ;
end ;
begin
for bc := 1 to 4 do
y[bc] := GetByte ;
k := (y[1] and 7) + ((y[2] and 3) shl 3) ;
j := (y[3] and 7) + ((y[4] and 3) shl 3) ;
bk := ( (y[2] and 4) = 4 ) ;
bj := ( (y[4] and 4) = 4 ) ;
for bc := 1 to 4 do
begin
{ make intensity range 0..31 }
y[bc] := y[bc] shr 3 ;
b := y[bc] + (y[bc] div 4) ;
g := y[bc] ;
r := y[bc] ;
if bk
then
begin
g := g - (k xor 31) ;
b := b + ((k xor 31) shr 2) ;
end
else
begin
g := g + k ;
b := b - (k shr 2 )
end ;
if bj
then
begin
r := r - (j xor 31) ;
b := b + ((j xor 31) shr 1)
end
else
begin
r := r + j ;
b := b - (j shr 1)
end ;
limit(r) ;
limit(g) ;
limit(b) ;
{ now we have rgb 0..31 }
{ add to RGB array }
begin
R_plane[row_count* 4 - (4-bc)] := round(r * 255 / 31 ) ;
G_plane[row_count* 4 - (4-bc)] := round(g * 255 / 31 ) ;
B_plane[row_count* 4 - (4-bc)] := round(b * 255 / 31 ) ;
end ;
end ;
end ; { GetRGB }
begin
Init_PCX ;
end_line := 212 ;
for line_count := 1 to end_line do
begin
for row_count := 1 to 64 do
GetRGB ;
{ dump RGB arrays }
for count := 1 to 256 do
Add_byte(R_plane[count]) ;
Dump_repeat ;
for count := 1 to 256 do
Add_byte(G_plane[count]) ;
Dump_repeat ;
for count := 1 to 256 do
Add_byte(B_plane[count]) ;
Dump_repeat ;
end ;
end ;
CloseFiles ;
end ; { ConvertPicture }
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